User segmentation, influencer marketing, the Crowdstrike outage and the truth about AI stealing jobs.
Better Managers, designing for different personalities, content strategy versus UX writing and AWS going too far.
Downsizing doesn't work, impactful backlogs, lifecycle of goals and the design purity trap
Budgetless companies, pessimistic product thinking, does bad design make money and platforms as a runtime
A new UXDX city, feature factories and visionary CEOs, synthetic users, simple onboarding and more.
Scrapping 1-on-1's, upselling customers, common discovery mistakes and dealing with diverging git branches.
The purpose of process, effective product visions, deceptive discounting and simplifying frontend.
The four categories of strategy, the diverge and converge workshop technique, career advice and serverless security.
Why transformations go wrong, decision-making at scale, a jobs-to-be-done case study and rotating pairs daily.
Avoiding burnout, getting real about research, designing AI prompts and the evolution of monolithic systems.
Is the Scrum Master party over, the difference between good and bad product coaches, rethinking personas and React's pivot to concurrency.
Agile maturity assessments, UX maturity and all the ways you have to learn that you're doing it wrong.